Scandinavian Defence:
Example of a Checkmate Opening win for White's Army
Checkmate in the Opening
White Wins in 14 Moves
[Scandinavian Defence]
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Checkmate Win for...
White
Wins in...
14 Moves
Scandinavian Defence
1. e4 d5
Checkmate Sequence
1. e4 d5 2. exd5 Qxd5 3. Nc3 Qa5 4. d4 c6 5. Nf3 Bg4 6. Bf4 e6 7. h3 Bxf3 8. Qxf3 Bb4 9. Be2 Nd7 10. a3 O-O-O 11. axb4 Qxa1+ 12. Kd2 Qxh1 13. Qxc6+ bxc6 14. Ba6# 1-0
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Black's game-losing mistakes appear to be ...
- 10...O-O-O, this seems Black's biggest mistake, Castling his King to the side where the Pawn formation is weaker and with the enemy (Bf4) targeting the only two squares that aren't occupied by Black's own army ... Black's basically put the noose round the neck of his own King!
Worse still, Black has ignored the urgent threat to his dark-Bishop from White's a3-Pawn. At the very least, Black could have exchanged dark-Bishop for White's Nc3.
- 11...Qxa1+, Black's Queen begins to go AWOL in search of captures, ignoring the desperately weak position of her own King.
- 12...Qxh1, Black's Queen finally loses the plot, gets well out of range to support any sort of defence of her King, and Black's game is pretty much over, now, especially with White's Queen Sacrifice to open the door for Ba6#.
Here's how the Scandinavian Defence can lead to a Checkmate Win for White, in the Opening phase:
[Event "Checkmate Opening - Scandinavian Defence"]
[Date "2012.02.01"]
[White "?"]
[Black "?"]
[Result "1-0"]
[PlyCount "27"]
1. e4 d5 {Scandinavian Defence} 2. exd5 Qxd5 3. Nc3 Qa5 4. d4 c6 5. Nf3 Bg4 6. Bf4 e6 7. h3 Bxf3 8. Qxf3 Bb4 9. Be2 Nd7 10. a3 O-O-O 11. axb4 Qxa1+ 12. Kd2 Qxh1 13. Qxc6+ bxc6 14. Ba6# 1-0