Chess Glossary : Section E
Easy Chess
1. A free online game written by Ed Friedlander;
2. A free online game by James M. Burton, leaving the Chess Glossary Team thinking brown.
ECF
1. Abbreviation for the English Chess Federation – formerly the British Chess Federation, until they belatedly realized the Welsh, Scots and those sea-separated folks from Norn Iron didn’t give a monkeys.
2. The Chess Glossary Team feel it’s a subliminal advertising conspiracy by dairy producers who really want us all to Eat Cheese Frequently.
ECO
1. Abbreviation for the Encyclopedia of Chess Openings, which basically a large dictionary of known Chess Openings.
2. A system that classifies Chess Openings, known as an ECO code. Each Open receives an alphanumeric code from A00 to E99.
Electronic Chess Sets
Take one standard chess board, add electronic wizardry to include pre-programmed moves and games, pretend you’re both White and Black at the same time, play with yourself. Made in Taiwan.
ELO Rating System []
1. Scoring system created by Hungarian-born American physics professor (thanks Wikipedia!), Arpad Elo.
2. Any reference to a certain 1970s/80s symphonic rock group should be dealt with by a swift Noogie in a headlock or a Chinese Burn.
En Prise
A French term, translated as “in take” and used when referring to an undefended Pawn or Piece that can be captured. To the receiver, it’s kind of like a free gift or present.
Endgame
The last stage of a Game of Chess, culminating in either a Win – by Checkmate – or a Draw (Stalemate). By the time it gets to the Endgame stage, not always, but there are usually very few pieces on the board and the King is becoming more exposed to attack, from all sides.
Endgame Tablebase
A database, held on computer, that contains lots and lots and lots of pre-calculated analysis of an endgame position, is known as an Endgame Tablebase. If you play Chess using software like Fritz 12, or Rybka 4, and you reach the Endgame phase, the computer program (known as the Chess Engine) will analyze its Endgame Tablebase in order to combat your chosen move(s).
English Style
Style of Chess, briefly popular during the mid 1800s and championed by the English powerhouse, of the time, Howard Staunton.
En Passant
French for “In Passing“, it’s the name of a Rule, involving Pawns only, that was a introduced to curb a player from attempting to avoid capture by advancing his Pawn, beyond an enemy Pawn, in the enemy’s half of the board … With the En Passant Rule, if this fight-avoidance move happens, once the cowardly Pawn is level, the enemy Pawn can make his diagonal capturing move “In Passing the enemy Pawn”, and his opponent will lose that Pawn, as if it had been like a normal capturing opportunity.
Epaulette Mate
A Checkmate Pattern where the Checkmated King is prevented from escaping Check by a ‘friendly’ Pawn or Piece on either side of the King. The appearance can be likened to a military General, whose jacket has golden braids on the shoulders – these braids are known as Epaulettes.
Equality
1. Both sides have the same number of pieces on the board and neither player has greater positional advantage than the other.
2. Some say everybody’s equal … Others suggest there are those more equal than others … The exception to both philosophies is the Chess Glossary Team’s newest member, who’s IQ is that of a duck.
Escape Square
Also known as a “Flight Square”, the term refers to a square that allows a Piece to escape capture. The process of creating an Escape Square is known as making “Luft“.
Exchange
Also known as the “Swap-Off”, it’s when you tactically choose to put your piece on a square where it can be captured, usually by a piece of similar relative value, so you can, in turn, capture your enemy’s piece.
Exchange Variation
Refers to an alternative sequence – the Variation – in the Opening that includes a mutual Exchange of Pawns or Pieces. An example of this is the Exchange Variation of the French Defence: 1. e4 e6; 2. d4 d5; 3. exd5 exd5 (on Move 3, both players Exchange a Pawn).
Exhibition
A single game or multiple games of chess played by well-known, and/or expert players (typically Grandmasters), to entertain the general public. Quite often, the players themselves usually take the games quite seriously.
Expanded Center
The 16 squares in the Center of the board are sometime, collectively known as the Expanded Center. It’s the region of the chess board consisting of the squares c3-c6-f6-f3, with the most-critical squares – from a strategic point of view – being e4, d4, e5 and d5.
Expansion
Expansion takes place after the initial Development phase (the Opening sequence of moves), where you seek to gain Greater Space than your opponent, often with the view to attacking the position of the enemy King.