Part of the Famous Checkmates Guide
Chess Endgame Guide
This quick chess game achieves Mate in 4 Moves.
Scholar's Mate sees Black attempting to threaten White's Queen, but totally missing the threat to Black's King by White's Queen, who is backed-up by her King's Bishop to secure this
"4 Move Checkmate".
[Event "Scholar's Mate"]
[FEN "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"]
1. e4 e5 2. Bc4 Bc5 3. Qh5 Nf6 4. Qxf7# 1-0
White starts with the advance of his King's Pawn to e4 ... Black mirrors that by moving his to e5.
White's King-side Bishop take up position on c4 (this is key to White eventually winning this game) ... Black's response is to move his King-side Bishop to sit safely facing White's Bishop, on c5.
White's Queen emerges to take up her pre-mating move, by positioning onto h5 ... Black, seeing what he thinks is the direct threat, understandably - but also unwittingly - brings out his King-side kNight to f6 and threatens White's Queen.
Unfortunately, that's all part of White's Trap:
White's Queen captures (x) Black's f7 Pawn and, because of the back-up provided by White's Bishop - on c4 - it's also Checkmate (#).
White's Victory (1-0).
- e4 ... e5
- Bc4 ... Bc5
- Qh5 ... Nf6