Rook Lift


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A Rook Lift is more or less as the name suggests - you're Lifting the Rook - either of them - up and out from its reclusive, corner-starting position, into open play, where it can be more effective in both attacking and defending duties.

Here's a few examples to watch ...


Example 1

Battle Log - Header Graphic
  1. a4 ... h5
  2. Ra3 ... Rh6
  3. Re3 ... Rd6
  4. h4 ... a5
  5. Rh3 ... Ra6
  6. Rg2 ... Rb6

Okay, not how you'd tactically choose to start a game, but it serves to show the Rooks being Lifted from their corners.

Move 1, White advances his a-file Pawn to a3, giving his Rook room to manoeuvre; Black does the same, but advances his h-file Pawn, to h5.

Move 2, White initiates the Rook Lift, by raising his Queenside Rook to a3; Black does similarly, but lowers his Kingside Rook, down to h6.

Move 3, White slides his Rook across to e3, completing his Rook's Lifting sequence; Black does likewise, but his Rook goes across to d6.

Move 4, White opens a channel for his Kingside Rook, by advancing his h-file Pawn, to h4; Black's a-file Pawn drops down to a5.

Move 5, White Lifts his Kingside Rook, up to h3; Black lowers his Queenside Rook to a6.

Move 6, White's Rook gets out of the Lift, on Level/Rank 3 and goes onto g2; Black's Queenside Rook does similarly, getting out of the Rook Lift and going onto b6.


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Example 2

Battle Log - Header Graphic
  1. b4 ... Re8
  2. Rb1 ... Re6
  3. Rb3 ... Qe8
  4. Re3 ... Qe7
  5. Qe2

Move 1, White advances his b-file Pawn to a4; Black sends his Castled Rook to e8, for the start of his Lift manoeuvre.

Move 2, White's Rook Lift begins, with his Queenside Rook going to b1; Black's Rook drops down to e6.

Move 3, White Lifts his Rook up, to b3; Black decides not to get out of the Lift and instead increases pressure on White's e-file half, by sending his Queen onto e8.

Move 4, White completes his Rook Lift, by sending his Rook to defend the e-file, from e3; Black's Queen goes down to e7.

Move 5, White's Queen goes onto e2, whereupon this Example ends, as we've seen all we need, here.


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Example 3

Battle Log - Header Graphic
  1. a3 ... a5
  2. 0-0 ... 0-0
  3. Nc3 ... Ra6
  4. b3 ... Rh6
  5. Qd5 ... Qh4
  6. Qxd5 ... Qxh3#
  7. 0-1

This example begins at Move 8, from a text book sequence, first showcased in 1968 by IM Dolfi Drimer (Black), which is known as the Budapest Rook.

While Drimer's sequence ends after Black's Move 11, we continue the example on, to show how the intention of this Rook Lift is to, somehow, provide support for a "Checkmate" opportunity ...

Move 8, White advances his a-file Pawn, to a3; Black prepares for the Rook Lift, by advancing his a-file Pawn, to a5.

Move 9, White Castles Kingside (0-0); Black also Castles Kingside (0-0).

Move 10, White brings his Queenside kNight out to c3; Black sends his Queenside Rook down the Lift, to a6.

Move 11, White would probably anticipate a capture threat to his c-file Pawn, and so chooses to protect it by advancing his b-file Pawn, to b3 ...

Black gets his Rook out of the Lift and across to h6.

Now, this is where Drimer's sequence ends, but here's a 'hopeful' outcome ...

Move 12, White's greed blinds the forthcoming attack and he chooses to make a Relative Fork Attack, with his Queen being sent in-between Black's active Bishop and Knight, at d5 ...

Black steps up his plan for "Checkmate", by sending his Queen down to h4.

Move 13 - okay, now this relies on a wrong turn, as White "hopefully" chooses to use his Queen to capture (x) Black's Bishop, on c5, instead of going the other way, to get the Knight ...

All of which allows Black to use his Queen to capture (x) White's h3 Pawn, to complete the victory: "Checkmate" (#).

Black Wins (0-1).

Ignore White's fabricated stupidity, in the last couple of moves of this Example; the main thing was you got to see the how a Rook Lift was used in conducting the attack.


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From Rook Lift, Click To Read More About The Rook Itself
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