Other Stalemate Situations:
Part of the Chess Endgame Guide (Section 2: Stalemate)
Chess Endgame Guide
Other Stalemate Situations
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While Perpetual Pursuits can involve any of the Pieces, these other Stalemates require a specific combination of Pawns and/or Pieces, being in certain positions on the board.
Gradually, the otherwise losing Lone King is worked into a position where it's not under direct attack, yet it no longer has any legal moves that won't result in check. Therefore, the game ends in Stalemate (a Draw).
Other Stalemate Situations Index
Examples include ...
- Bishop and Wrong-color Rook-Pawn v. Lone King
See how White's King blockades Black's Pawn, preventing it gaining promotion, while Black's dark-Bishops can't get at White's King, as highlighted by the yellow arrows.
As the Kings can't attack one another, there are no other options for Black to achieve Checkmate, or dislodge White's King. This situation ends the game in Stalemate
- Knight and Rook-Pawn on the 7th Rank v. Lone King
In this example, White's King, Knight and h7-Pawn (the Rook-Pawn on the 7th Rank) combine to Stalemate
Black's King, throwing-away half-a-point.
The red arrows point to all the squares targeted by White. Crucially, they fail to target the square that Black's King sits on, costing White the victory.
- Two Knights v. Lone King
The red arrows highlight how tantalizingly close the three Black Pieces can get to coordinating themselves against the lone enemy King ... they just CANNOT land that killer blow for Checkmate.
This situation will likely be a Draw by accepted offer