Basic Chess Strategy: Part of the Beginner's Chess Guide (Section 2)

# GW's First Attempt atBasic Chess Strategy,January 2010[GAME: Endgame Phase]

GAME: Endgame Phase

This sequence, of my attempt at Basic Chess Strategy, continues on from the Middlegame Phase, shown on Page 4, with White now to Move ...

In my defeat, Fritz continues to give the Lessons, so pay attention!

What I try and do, in this final sequence, is take the fight to Black's King, on the Kingside, with my three Pawns and King ...

Over on the Queen's side of the Board, the only mobile pieces are the a-file and d-file Pawns.

Incidentally, I saw no point in wasting time, by trying to advance that
d-file Pawn towards Promotion, as it ain't gonna happen ...

Black's Rook, as you'll see, knocks it off the board in quick time, so I chose instead, to focus the lion's share of my remaining moves on the Kingside pieces.
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Move 22, White's g-file Pawn advances to g4; Black's Rook goes to d8.

Move 23, White's a-file Pawn advances to a4; Black's Rook captures (x) White's Pawn, on d5.

Move 24, White's King steps forward, to g2 - he's attempting to escort his Pawns up the board, while also sticking close to them for protection ...

Black's Bishop slides up to e4, putting White's King in "Check" (+).

Move 25, White's f-file Pawn advances to f3, to block the Check; only for Black's Rook drops down to d2, putting White's King back in "Check" (+).

Move 26, White's King escapes Check, by stepping up to g3; Black's Rook slides up, to d3, for a combined Absolute Pin and Relative Fork attack ...

(Though, technically, as neither Pawn can move, it should really be called an 'Unfair' Fork).

Move 27, White's King goes to f4, attempting to attack Black's Bishop; Black thwarts that, by using his Bishop to capture (x) White's Pawn, on f3.

Move 28, White's g-file Pawn advances to g5; Black's Rook captures (x) White's Trapped Pawn, on c3.

Move 29, White's h-file Pawn advances to h4; Black's Rook continues to apply pressure to White's pieces, while also serving to protect his Bishop, by going up to d3.

Move 30, White's King goes to f5; Black's Rook keeps track, by going to d4.

Move 31, White's h-file Pawn makes another advance, to h5; Black's Bishop goes to g4, "Checking" (+) White's King.

Move 32, White's King is forced to escape to e5; Black's Winning Move is to send his kNight to c6 ... White has no escape, "Checkmate" (#).

Black Wins, (0-1).

And now, we Analyze this Basic Chess Strategy - see what lessons can be learned.

Moving On: Post-mortem (Page 6).

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