GW-KW, Point Count Chess Raw Discussion, File #9:
Part of the Advanced Beginner's Chess Guide (Section 2)

GW-KW, Point Count Chess
Raw Discussion,
[File #9 Index]

Advanced Beginners Chess Teaser gw-kw-f9This ninth and final discussion file focuses on a second game between myself and Ken (controlling White's army) versus Fritz 12 ...

Though, this time, Fritz was given the full beans - I set it to Level 50, it's Optimum Strength setting.

File #9 is extra good, as it contains additional lessons from Ken, who explains How to Develop a Plan; Ken then goes on to explain his 2-Point Principle for Assessing Moves, and Ken also explains Bent Larsen's
8-Point Method for Assessing Moves
, all using Game 4 to hammer home the points raised.

GW-KW - Point Count Chess - Raw Discussion [File #9]

Date: July 7th-September 19th 2011
GAME 4 (The 'Best Bits'):
The plan here was pretty much the same as Game 3, except this time I was interested to see how we'd cope if we unleashed Fritz 12 at its highest strength setting.

The question here was how quickly would we get mullered?

Oh, yeah, I'd intended to publish the full game with all the commentary, analysis and discussion between Ken and myself as the game developed (just like with Game 3, above) ...

However, that file went a bit mental, with discussion on top of discussion, over a period of TWO months. So, I've settled for extracting the Best Bits, most of which came from the expansive mind of Ken ...

  • 4.2: KW's reply to GW's query (July 14th 2011)
    "How much of chess is just learning set Opening sequences 'off by heart', such as practicing all the known lines of the Reti, over and over again, until they're ingrained in the memory?" ...

    • Intro (page 1)
      Includes "a couple of schools of thought on how to teach beginning chess players how to develop towards mastery of this game."

    • Ken's Answer (page 2)
      Also contains Ken's King's Indian Attack (KIA) Repertoire Suggestion (down at the bottom of the page).

  • 4.3: KW's 2-Point Principle for Assessing Moves
    (August 18th 2011)

    "One principle I have always used in games, that I read somewhere, that made a lot of sense ..."

    • Intro (page 1)
      I've published my analysis from Game 4, Move 13, as it helps tie-in Ken's explanations of his 2-Point Principle.

    • Ken's 2-Point Principle explained (page 2)
      Includes points 1., 2a. & 2b.

    • Ken's 2-Point Principle (Continued ...) (page 3)
      Includes point 2c.; Ken uses a game between Tal and Petrosian, involving an exchange or capture, to help explain his 2-Point Principle, as these situations weren't present, at this stage, during Game 4.

    • Ken's 2-Point Principle (Continued ...) (page 4)
      Ken's Wikipedia Anecdote "frequently quoted from Tal's autobiography", which he found on Wikipedia.

  • 4.4: KW explains Bent Larsen's 8-Point Method for Assessing Moves (August 18th 2011)
    "Try Bent Larsen's method of 8 questions ..."

    • Intro (page 1)
      As with Ken's 2-Point Principle, I've published my analysis from Game 4, Move 13, as Ken immediately followed his principle for assessing moves, with Bent Larsen's 8-Point Method for Assessing Moves.

    • Point #1 (page 2)
      "1. What type of pawn structure is it?"

    • Point #2 (page 3)
      "2. What is good and what is bad about my position?"

    • Point #3 (page 4)
      "3. Which pieces do I want to exchange, and which do I want to keep?"

    • Point #4 (page 5)
      "4. Which side of the board should I play on?"

    • Point #5 (page 6)
      "5. What is my dream position?"

    • Point #6 (page 7)
      "6. What does my opponent want to do?"

    • Point #7 (page 8)
      "7. Can I take a step in the right direction?"

    • Point #8 (page 9)
      "8. Which moves are worth taking a look at?"

  • Game 4: Totally Unedited (July 7th to September 19th 2011)
    This is for those who actually wanted to see the FULL file, "as is", complete with all discussions, notes & commentary ...

    As you're about to see, the file just got stupidly complex, with additional comments overlapping previous comments, as I tried to take the principles that had, so far, been discussed in relation to Point Count Chess, and as Ken patiently attempted to get the ideas through my thick skull ...

    At the time, it seemed a good idea to separate new conversations with different coloured text (keep scrolling to the bottom of the page and you'll see why hindsight is a wonderful thing!).

    I didn't want to leave any of the content out, but it just wouldn't have worked for others trying to read through it, so that's why I chose to pick out the 'Best Bits', present those first (above) and then leave it up to you to decide whether you could be bothered reading through the full 20-moves of analysis, discussion, notes, and Post-mortem, from Game 4 ...

    • Game 4: in FULL ... played against Fritz 12 @ Level 50, Optimized Strength.

... and that brings us up-to-date with everything that went into creating this Advanced Beginner's Chess Guide, which would be nowhere without Ken Wilsdon's input and perseverance. "Great job, Thanks Ken!"

The next step, now, is to knuckle down to some serious study, to learn it all. "Get the kettle on, someone ... it's time for a strong cup of coffee."

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