GW-KW, Point Count Chess Raw Discussion, File #1:
Part of the Advanced Beginner's Chess Guide (Section 2)

GW-KW, Point Count Chess,
Raw Discussion, May 18th 2011,
What I Just Didn't Get,
[-] "Weak-square Complex"

(GW) What I just didn't get ...

"Weak-square Complex"

  • ? Don't fully understand this, yet.

Ken's Comments ...

It took me several years before I understood the importance of this. I would say this is a more advanced concept to get your head around, but once you do, it will change the way you look at the game.

In its simplest form, count up how many pawns are on dark squares for each side, and how many are on light squares. If you have 5 dark and 3 light, that means that since the pawns can only attack on diagonals, they attack mainly on dark squares, so you are weaker on the light squares.

Once you've got your head wrapped around that concept, the more advanced concept is to now consider how many pieces attack dark squares and how many attack light squares. If your opponent overall is weak on light squares, make him weaker by placing your pawns and pieces so that they limit your opponent even further.

Basically, it's the concept of your COA Control tab, but separating out whether each pawn or piece attacks a light square or a dark square. Simple. Now increase your advantage, as you would on space or material. That's it in a nutshell.

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