Error Management Guide:
Part of the Beginner's Chess Guide (Section 3)

Error Management Guide
[Swindles]


Swindles

Swindles are moves that ought not to work ... But, inexplicably, they ... DO.

A Swindle happens when a player is in a seemingly hopeless situation, yet, manages to make a move which, at first may appear somewhat suicidal, but turns out to be an almost miraculous move ...

In effect, that player can be said to have "Swindled his way out of trouble"; hence the reason why such fortune-changing moves are called "Swindles".

Discovering a Swindle may not necessarily Win you the game, but it can get you out of an immediate tight fix and keep you in the fight, long-enough to, maybe, uncover a Checkmating opportunity ... It can save you the ego-bashing that comes with every offer to Resign.

« Back to the Chess Glossary (Swindle)

Moving On: Traps (Page 8).



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