Chess Windmill Attack, Example 3:
Part of the Chess Tactics Guide

Chess Tactics Guide
Chess Windmill Attack
[Example 3]

Chess Windmill Attack, Example 3
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Chess Windmill Attack, Example 3Here's the second mock-up of a Windmill Attack and it's even more theoretical and ludicrous than the one seen in Example 1. Check out all Black's Bishops and Knights!

However, once again, it provides a good overview of what appear to be the main components that make the Windmill possible ...

[1] The attacking units are a Bishop and Rook team.

[2] The Windmill Attack starts with a Discovered Check.

[3] The Bishop is the Piece that makes the Discovered Check, forcing the enemy King back to its original square, to keep the momentum of the Windmill going.

[4] The Rook is the Piece that makes all the Captures, while also assisting with the checks, to put the enemy King back in line for another Discovered Check (forces the King to move, rather than any other enemy Pawn or Piece, which might scupper the attack).

[5] The victims are all incapable of attacking in a straight line along either the same Rank or File (Pawns, Knights, and Bishops, respectively).

Chess Windmill Attack, Example 3
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Chess Windmill Attack, Example 3
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This example is the second 'mock-up', which conveniently labors the point about how a Chess Windmill Attack works.

While strictly in the realms of Chess fantasy land, it does bring into reality another key feature that allows the Chess Windmill Attack to function ...

All the attacks - and this applies to the other three examples, as well - target a piece's major Weakness ...
  • Rooks are attacked from the Diagonals

  • Knights are attacked from any square immediately next to them - on the Straights or the Diagonals.

  • Pawns are captured from the flanks, or from the rear.
And, when an enemy's Queen is in sight, an immediate "Check" on the King, from a piece out of range, cuts out any possibility of that Queen taking part in any rescue attempt.

Right, to the example ...

Move 1 begins with Black's King having to retreat from being "Checked" (+).

White's Windmill Attack is able to begin.

White's Rook, aided by the Defensive X-Ray Attack, from its Bishop, was never in danger of being captured by Black's King.

Instead, it is able to capture (x) its first victim - the Bishop, on f7 ...

In doing so, White's Rook opens the door to a Discovered Check (+), by White's Bishop; none of Black's pieces are able to come to the rescue and all Black can do is return his King to g8.

Moves 1-21 continue to see Black restricted to TWO squares - g8 and h8, respectively.

As for White, aided from distance by the Bishop, his Rook is able to pick-off each of Black's pieces.

Moves 2, 4, 12, & 16 ALL see White's Rook come within the attacking range of one of Black's Knights ...

BUT, Black can't do ANYTHING about the Rook as, each time, White's Bishop has the Black King caught by a Discovered Check.

The Windmill Attack ends, only when White's King captures Black's Rook, on Move 22 ...

However, just for good measure, White takes advantage of Black's open wounds and liberally applies the vinegar by whipping the two remaining Black Knights off the Board.

Black's pain is absolute.

Moving On: Windmill Attack, Example 4 (Page 5).

Return to the Chess Windmill Attack Index
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