The Chess Trap Tactic, Example 1:
Part of the Chess Tactics Guide

Chess Tactics Guide
Chess Trap Tactic
[Example 1]

Chess Trap, Example 1
- Overview -

Chess Trap Tactic, Example 1 The Trap: Blackburne Shilling Gambit.

Trap Set By: Black

If it Works: [1] Black's Qd8 makes it to e4 (red arrows: d8-g5-g2-e4);

[2] White's Nf3 will be drawn up to f7 (yellow arrows: f3-e5-f7) hoping
to capture Black's Rh8, for free (supported by Bc4);

[3] White's Rh1 will be drawn to f1 (yellow arrow: h1-f1), after ...Qg5xg2;

[4] White's Bc4 will be forced to block on e2 (yellow arrow: c4-e2), after Black's ...Qg2xe4+, but this will create an Absolute Pin, preventing White's Be2 from doing anything about Black's ...Nd4-f3#.

The Result: Black wins by Checkmate (this particular example is also known as a "Smothered Mate", as the losing King was smothered in the build-up).

Chess Trap, Example 1
- ChessFlash Viewer -

Chess Trap, Example 1
- Video Example -

PGN File(s) [+]Show

Chess Trap: Blackburne Shilling Gambit
Trap Set By: Black

Move 1, White's King's Pawn advances to e4; Black's King's Pawn advances to e5.

Move 2, White's Kingside kNight is brought out to f3; Black's Queenside kNight is brought out to c6.

Move 3, White's Kingside Bishop is sent out to c4; Black sets the Trap by dropping his active kNight, down onto d4.

If The Trap Works ...

Move 4, White's active kNight will capture (x) Black's Pawn, on e5; Black's Queen will then be brought out to g5.

Move 5, White's kNight will get greedy and, protected by its Bishop, will capture (x) Black's Pawn, on f7 ...

Black's Queen will be free to capture (x) White's Pawn, on g2.

Move 6, White's Rook will be forced to seek protection, from its King, on f1; Black's Queen can then capture (x) White's Pawn, on e4 and put White's King in "Check" (+).

Move 7, White's active Bishop will be forced to protect its King, by blocking the Check, on e2 ...

Take a good look at White's King. after 7. Be2 ...
Trap in the Blackburne Shilling Gambit
It's completely wedged-in by its own side.

In this situation, the King is said to be "Smothered" and it's a key mistake that can lead to that side Losing the game, as happens here ...

Black's active kNight leaps across to f3, where, by itself, it puts White's King in "Check" ...

However, as White's Bishop is Pinned against its King - by Black's Queen - it cannot neutralize the threat ...

And so, it's "Checkmate" - or, to give the situation its precise name, it's a "Smothered Mate" (#).

Black Wins the game (0-1).

Moving On: Chess Trap, Example 2 (Page 3).

Return to the Chess Trap Tactic Index
Chess Search 2.0 for more details and full list for more details and full list, Basic Chess Rules, Thumbnail, Beginner's Chess Guide, Thumbnail, Chess Openings Guide, Thumbnail, Chess Strategies Guide, Thumbnail, Chess Tactic Guide, Thumbnail, Chess Endgame Guide, Thumbnail