Chess Development : Bits ‘n’ Pieces

Chess Development : Bits ‘n’ Pieces
Chess Development : Bits ‘n’ Pieces

This guide covers 8 different aspects related to the expansive matter of Chess Development …

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None of these topics really warranted sections of their own and they’d otherwise be jay walking on random pages of this site …

So, they’ve been rounded up and lumped together into this single page, which more than adequately does the job and yes it is a bit lazy, but life’s too short.

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How it works:

  1. 1
    Play alone
  2. 2
    Play with AI
  3. 3
    Play in room
  4. 4
    Watch the rooms
  5. 5
    No Ads, Clean Play Room

Chess Development

The following is a list of chess development terms and situations all players should be familiar with. Click the links if you want to find out more (each includes a video example).

1) Development
Development usually refers to the arrangement of a player’s army, as the Pawns and Pieces are ‘developed’ – ideally into their preferred positions – in the Opening phase of a game.

2) Fianchetto
“Fianchetto” is a term used to refer to a specific positional development of the Bishops, when they’re placed on their 2nd Rank, within their army’s half of the board, so that they’re on the long-diagonal of the colored squares along which they operate.

3) Hole
A Hole is a square that is totally undefended by Pawns and freely available for control, by either player.

4) Positional Play
When development is referred to as “Positional”, it refers to a style – or an approach – that is more patient …

5) Quiet Move
Any move that DOESN’T result in a piece being threatened or captured is referred to as a Quiet Move.

6) Symmetry
In the Opening phase, it’s not uncommon for both players to make the same moves, whereby Black appears to ‘mirror’ a short sequence of White’s development, resulting in a pattern of perfect Symmetry.

7) Tempo
Each turn or single move a player makes is referred to as a “Tempo”.

8) Transposition
Transposition occurs in the Opening phase, when the same position is reached, but you get there in a slightly different sequence of moves.

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