Sicilian Defence (#2):
Example of a Checkmate Opening win for White's Army

Checkmate in the Opening
White Wins in 20 Moves
[Sicilian Defence (#2)]


Checkmate from the...
Sicilian Defence (#2)
- Overview -

Checkmate Openings - White Wins - Sicilian Defence 2 Checkmate Win for...
White

Wins in...
20 Moves

Sicilian Defence
1. e4 c5

Checkmate Sequence
1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Bg5 e6 7. f4 b5 8. e5 dxe5 9. fxe5 Qc7 10. Qe2 Nfd7 11. O-O-O Bb7 12. Qg4 Qxe5 13. Bd3 Nf6 14. Bxf6 Qxf6 15. Rhe1 h5 16. Nxe6 Be7 17. Bxb5+ axb5 18. Nc7+ Kf8 19. Rd8+ Bxd8 20. Re8# 1-0

Black's Game-Losing Mistakes

Black's game-losing mistakes appear to be ...

  • 3...cxd4, leads to White's Pawn on the 4th v. Pawn on the 3rd advantage, following 4. Nxd4, after which, Black struggles to wrestle White for Control of the Center.

    Either 3...Nf6 or 3...e5 might have been better, though at this stage, I'm not entirely sure which of those two would be better.

  • 6...e6, turns Black's KN from being merely attacked, into being Pinned against his King. Black's Nf6, at this point, is effectively removed from whatever influence it had on the Center, up to this point.

    This move also leaves Black's d-Pawn without Pawn-protection. Instead, Qd8 is lumped with defending the Pawn, when her strengths would be best served elsewhere.

  • 7...b5, already too many Pawn moves, with almost total disregard to developing Pieces. Look at how well White's Pieces are developed. All but Black's KN are still at home, on their game-starting squares!

    It could well be already game over for Black, at this stage. This is a good lesson in the importance of efficient, well-coordinated development, of BOTH Pawns & Pieces, in the Opening.

  • 8...dxe5, allows White to roll through the Center. Instead, 8...d5 sets up a better Pawn structure for White, creating a narrow inlet at c5, which is immediately defended by Bf8.

    After this, it'd make sense for Black to capitalize on the benefit of the Half-open c-file and clear the Nb8-d7 & Bc8-b7, in order to put the QR on c8.

    Of course, there's still the matter of the Pinned Nf6 and White's attacking Bg5.

After 11. O-O-O, look at the difference in development and organization between White's secure King and the position of Black's King, still stuck on its center file. White's Superior Development is even greater by 15. Rhe1. Black's game is over 5 moves later.

Checkmate Sequence + PGN

Here's how the Sicilian Defence can lead to a Checkmate Win for White, in the Opening phase:

PGN
[Event "Checkmate Opening - Sicilian Defence (#2)"]
[Date "2012.02.01"]
[White "?"]
[Black "?"]
[Result "1-0"]
[PlyCount "39"]

1. e4 c5 {Sicilian Defence} 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Bg5 e6 7. f4 b5 8. e5 dxe5 9. fxe5 Qc7 10. Qe2 Nfd7 11. O-O-O Bb7 12. Qg4 Qxe5 13. Bd3 Nf6 14. Bxf6 Qxf6 15. Rhe1 h5 16. Nxe6 Be7 17. Bxb5+ axb5 18. Nc7+ Kf8 19. Rd8+ Bxd8 20. Re8# 1-0



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