Philidor Defence:
Example of a Checkmate Opening win for White's Army

Checkmate in the Opening
White Wins in 7 Moves from the...
[Philidor Defence]

Checkmate from the...
Philidor Defence
- Overview -

Checkmate Openings - White Wins - Philidor Defence Checkmate Win for...

Wins in...
7 Moves

Philidor Defence
1. e4 e5 2. Nf3 d6

Checkmate Sequence
1. e4 e5 2. Nf3 d6 3. Bc4 Bg4 4. Nc3 g6 5. Nxe5 Bxd1 6. Bxf7+ Ke7 7. Nd5# 1-0

Black's Game-Losing Mistakes

Black's game-losing mistakes appear to be ...

  • 4...g6, probably one Pawn move too many, neglecting to develop Pieces (the Knights, by the looks of things) ... By now, White has already developed 2x Knights and the light-Bishop. For Black, 4...Nc6 would have prevented 5. Nxe5; while, 4...Nf6 would have prevented White's game-winning 7. Nd5#.

  • 5...Bxd1, shows up Black's greed, swooping on the Queen, without any awareness of the mounting threats posed by White's three minor pieces. White's Queen sacrifice works a treat!.

    Black was already at a disadvantage by not having at least kept up with White's Piece development. Only 5...Nh6 would have prevented 6. Bxf7+ being so devastating, without Black having to move his light-Bishop a second time in the Opening (5...Be6), which violates the one-move-per-piece principle in the Opening.

Checkmate Sequence + PGN

Here's how the Philidor Defence can lead to a Checkmate Win for White, in the Opening phase ...

[Event "Checkmate Opening - Philidor Defence"]
[Date "2012.02.01"]
[White "?"]
[Black "?"]
[Result "1-0"]
[PlyCount "13"]

1. e4 e5 2. Nf3 d6 {Philidor Defence} 3. Bc4 Bg4 4. Nc3 g6 5. Nxe5 Bxd1 6. Bxf7+ Ke7 7. Nd5# 1-0

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