Caro-Kann Defence (#1):
Example of a Checkmate Opening win for White's Army

Checkmate in the Opening
White Wins in 6 Moves
[Caro-Kann Defence (#1)]

Checkmate from the...
Caro-Kann Defence (#1)
- Overview -

Checkmate Openings - White Wins - Caro-Kann Defence 1 Checkmate Win for...

Wins in...
6 Moves

Caro-Kann Defence
1. e4 c6

Checkmate Sequence
1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nd7 5. Qe2 Ngf6 6. Nd6# 1-0

Black's Game-Losing Mistakes

Black's game-losing mistakes appear to be ...

  • 3...dxe4, capturing White's e-Pawn, which enables Nc3 to capture (4. Nxe4), as well as removing White's e-Pawn for the Queen's Discovered Attack, which occurs with 6. Nd8#.

  • 4...Nd7, At first glance, this didn't look too bad, but playing 4...e6 instead, while creating a Pawn on the 4th v. Pawn on the 3rd advantage for White, opens the f8-a3 diagonal for Black's dark-Bishop, preventing 6. Nd8# from happening.

  • 5...Ngf6, This appears to be the crucial mistake: not noticing the potential Discovered Attack by White's Qe2. The clue is in White's missing e-Pawn, which enable's White's Queen clear sight all the way up to Black's e7-Pawn and, subsequently, will be X-Raying through to Black's King. Again, 4...e6 would have nipped these threats in the bud.

Checkmate Sequence + PGN

Here's how the Caro-Kann Defence can lead to a Checkmate Win for White, in the Opening phase ...

[Event "Checkmate Opening - Caro-Kann Defence (#1)"]
[Date "2012.02.01"]
[White "?"]
[Black "?"]
[Result "1-0"]
[PlyCount "11"]

1. e4 c6 {Caro-Kann Defence} 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nd7 5. Qe2 Ngf6 6. Nd6# 1-0

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