Video Commentary
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Move 1,
[Timeline, 0:06],
White uses his kNight to capture Black's Pawn, on d5 ... Black could respond by capturing White's Knight, but sees another threat - this time, to White's Queen, which Black threatens, with his Pawn to g6.
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Move 2,
[Timeline, 0:15],
White's not bothered, as not only does he safeguard his Queen by moving her to f3, he also Checks (+) Black's King, in the process ... Black, temporarily, evades Check by blocking with his Bishop, on f6.
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Move 3,
[Timeline, 0:25],
White says thank you very much, marches his Queen forward to not only capture (x) Black's Bishop, on f6, but to Check (+) Black's King, again ... Black now has no option, but to move his King to g8.
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Move 4,
[Timeline, 0:33],
White's final, game winning move, is to bring his kNight to e7 ... Black has no legal move = Checkmate (#).
White Wins the game, (1-0).
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Notation
- Nxd5 ... g6
- Qf3+ ... Bf6
- Qxf6+ ... Kg8
- Ne7#
- 1-0
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