Video Commentary
-
Move 1,
[Timeline, 0:06],
White has just Promoted his e-file Pawn, which has been exchanged for another Queen, at e8 ... Black can only move his King, and advances it away from the coming danger, to c2.
-
Move 2,
[Timeline, 0:13],
Before White finalises the win, he moves his Rook out of potential danger, from Black's King, all the way up to a8 ... Black now has no hope - he could Resign and avoid the inevitable Checkmate, but chooses to see it out to the end, by moving his King to c3.
-
Move 3,
[Timeline, 0:22],
White begins his Checkmate strategy of shepherding Black's King to the very edge of the board - in this case, toward the a-file ... White, first, moves his Rook to c3, which Checks (+) Black's King; Black is now restricted and moves away to b2.
-
Move 4,
[Timeline, 0:32],
White sends his d-file, Promoted Queen, to c8, which again puts Black's King in Check (+) ... Black withdraws his King further away, to a2, his final move - soon to be with NO escape.
-
Move 5,
[Timeline, 0:44],
White marches another Queen all the way down to a4, which not only "Checks" Black's King herself, but seals the victory, with Checkmate (#) against White.
So, White Wins the game (1-0)
|
Notation
- e8Q ... Kc2
- Ra8 ... Kc3
- Rc8+ ... Kb2
- Qb6+ ... Ka2
- Qa4#
- 1-0
|